Saturday, November 27, 2021

Goodbye Blogger

I've mentioned repeatedly that I've become more and more frustrated with Blogger -- when I started my blogs in 2017 it had a clean, usable interface; you could easily edit the HTML to fix small issues; and everything worked fine.

But ever since the "new blogger" interface, it seems like things get more and more broken and difficult to use. Even simple things like inserting images doesn't always work correctly.

So I've created a new site to host not only this blog but my other one as well.

https://www.rpgblog.net

 I've imported all the posts and comments from both my blogs, but I will have to rebuild the game list pages manually, as well as categorize all the posts so that you can easily see just the SRPG posts if that's what you want to do.

The design is also sub-minimal at this point.

I will continue to post links here to the posts for at least the next few months.

Thanks for reading for the past few years, and I hope you will continue to read and comment on the new site! I'm playing Arc the Lad II now and the first post for that game should be up next Saturday.

Friday, November 19, 2021

Game 62 - Vandal Hearts (chs 4-6)

Chapter 4

We're fighting the Empire now! The first battle here has a ton of strong enemies, but the goal is just to escape the town. Apparently you can kill all the enemies, but I just grabbed some treasure with a few guys who then died, and everyone else escaped.

 The second battle seems easy at first, but there are so many long-range archer units that they can easily gang up on someone, and it's difficult to judge where they can move and who they can hit. Once you've cleared out some of the archers it gets much easier (and the mages can be killed by your own archers).


 

Third battle is tricky because you start surrounded, but when I moved everyone towards one side I was able to escape with only one loss.

Fourth battle you just need to move forward while the train cars crumble behind you, but it's not bad.

The last battle you have to destroy all the death devices in 8 turns. I managed to do it on the last turn, but I was not able to get all the hidden treasures. 

There's also a trial map to be done in this stage; these are getting longer and more annoying. Here you have to do a lot of crate pushing to be able to reach the chest with the prism, and make sure you don't block yourself off by moving them wrong.

Chapter 5

This chapter on the whole seemed a lot easier than the previous ones; maybe my characters were just a lot better.


The trial map, though, is a nightmare. It took me over 90 minutes to do; you just have to walk up this long spiral mountain and avoid archers by hugging the wall. It's not challenging, it just takes a really long time. Thank god for emulator speedup.


The fifth battle has some reinforcements. At this point my mage had Salamander which hits a huge range and makes things generally easier.


Finally you have to protect Leena (who has a strange time travel backstory); once again not too difficult.


Chapter 6 

First task in chapter 6 is to do the last trial, which I thought was pretty easy.


Upon completing the last trial, you can change Ash into the Vandalier class; he gets super powerful equipment and can cast all the spells in the game, including Plasma Wave which hits every enemy on the board. This basically breaks the rest of the game but I'm not sure the final stages would have been that challenging even without plasma wave.

The chapter only has 4 stages. The first one is probably the hardest one, since Kain gains the ability to use Plasma Wave himself. If you let him stay near the cure circle he'll keep regaining MP, but as long as you move towards him he'll move away from that and then quickly run out of MP -- with one or two Soul Water (heal all HP of all allies) it's not tough to deal with.

I tore through the next two stages with no problem, leaving the final fight.

The final boss is not very hard (he's easier than Kain), even though he has two forms. For some reason the second form only has 165 HP -- was this a programming mistake?



I made sure to beat him with my Sky God -- everyone always bashes that class but I really didn't think they were that bad.

Afterwards the ending scene shows what happens to all the characters, and if you got Vandalier you get a special ending screen.

--

Overall this was a pretty good game. The story was above average - some cliches and I wish they had developed the villains a bit more. The ending was also a bit of a cheat (how did Ash get back?); I don't know if VH2 or the third game are plot related at all.

I had some interface problems with the game -- for instance, you can't see a list of all your units and their HP, which is a pretty basic thing that is often useful and every SRPG should have. 

The map design is good, with different goals, gimmicks on the maps, some maps that aren't just "defeat all enemies", and other variety.

Vandal Hearts 2 came out in 1999 so it will be a while until I get there. Next up it's back to Arc the Lad II, and I was able to dig out my save files from the first game so hopefully the carryover will work.


Wednesday, November 10, 2021

Game 62 - Vandal Hearts (chs 1-3)

Vandal Hearts (ヴァンダルハーツ〜失われた古代文明〜)
Released 10/25/1996, by Konami
 

 

This seems to be Konami's first SRPG. It makes use of the Playstation hardware capabilities to have a rotating 3D isometric map. This is not the first 3D game I've played, but it's much more competent and worthwhile than Sengoku Cyber. Vandal Hearts allows for full rotation of the camera and angle change. Other than that, everything in this game we've seen before. 

There are narrated sequences between chapters, otherwise there is no voicing. This is something that always interests me about the Playstation, although there are fully (or mostly) voiced acted games as well (we'll be seeing one example very soon).

I seem to have abandoned my data matrix because I stopped doing wrap-up posts. But I think it's a good way to overview the system so I will resurrect it.

  1. Turn type: Player/enemy phase
  2. Maps: The maps have terrain bonuses, as well as height. There are chests, hidden items, and switches as well as poison bogs and occasional other things.
  3. Character Customization: Characters can promote at level 10 and 20. Some classes have the option to take one of two paths at level 10.
  4. Character Development: Standard XP/level system.
  5. Party Size: I don't know what the max size is, but you always use all your guys.
  6. Equipment: One weapon, one armor, one shield, and then 2 carry items.
  7. Game Flow: 6 chapters with 5-7 battles each, all done in order. No random encounters. There are also some optional "trial" maps you can unlock throughout the game.
  8. Saving: On the world map, and one in-battle save.
  9. Death: Main character = game over, other characters will come back after the battle (you have a small money penalty)

Here's the backstory for the game from Wikipedia:

Thousands of years ago, the holy man known to history as Toroah the Messiah traveled far and wide across the continent of Sostegaria, spreading his teachings throughout the land. After his death, his descendants and heirs assumed absolute political power over the region, forming the basis of the Holy Ashah Dynasty and ruling through a combination of religious doctrine and military power for millennia. The kings and queens of the Holy Ashah Dynasty, however, did not always rule wisely or justly, and, as time passed, the citizenry began to resent the power of their leaders.

Fifteen years ago, this growing discontent found its ultimate expression in the person of Arris the Sage, who united the desperate and resentful anti-royal factions throughout Sostegaria and shaped them into a powerful guerrilla army. Under the cunning leadership of Arris, this Liberation Army managed to outwit and outmaneuver the Royal Army, and finally smashed through to the palace of the Ashah Dynasty itself, and burnt it to the ground.

With the monarchy dissolved, the rebels establish a ruling council founded on the principles of democracy and popular sovereignty. From the ashes of the Holy Ashah Empire emerges the Republic of Ishtaria. The leaders of the revolution naturally assumed leadership positions within the new republic: all, that is, except for Arris himself, who suddenly disappeared and has not been seen of, nor heard of, ever since.

Today, the fledgling republic is in increasingly dire straits: the autocratic Minister of Defense, Hel Spites, and his elite anti-terrorism squad, the Crimson Guard, are using ever-increasing force to stamp out the last vestiges of resistance to Ishtarian rule, while they allow outlaws to roam the countryside and pirates to sail the seas.

The characters are generally much older than usual (Ash is 25 and I think the youngest party member is 17). Overall the story is decent so far.

(Sorry the screenshots suck for this post except the title one; I changed the duckstation settings after this to take better ones.)

 Chapter 1

The story for this chapter basically shows Hel Spites beginning to take control over the republic while Ash and his friends serve it through a guards regiment (while opposing the Crimson Guard, though not to the point of attacking them).

The first battles are pretty easy although I had to restart the first one until I learned the system basics. You can only counterattack, and units get support bonuses if their allies are surrounding the character. This means that if enemies gang up on one unit, that unit will tend to get severely hurt or die. This game has the "main character dies = game over" system; I really don't like this in any games. It's not as bad here as I've seen it, but it still tends to create this fear of actually using the main character.

But basically, the general tactic is to keep back and stay together unless you have to go forward. The system has unit compatibility; there's a triangle between the fighters but then the Armors are good against all of them, and magic is good against armor.

 

There are hidden treasures on many of the maps. They are marked by things like craters, cracks, or strange patterns in the ground.

The second battle introduces the first switch, which you "search" to activate.

Battle 4 has a burning bridge so you do have to move forward.

Battle 5 is just one enemy plus a bunch of arms; the arms paralyze but if you just move towards the main enemy it's not too bad.

Finally Battle 6 is a ship battle. The enemies cluster on the gangplanks and can be finished off with bows and spells.


 

At this point I had some people hitting level 10. These are the paths I took everyone on:

  • Ash - Hero (he has no choice)
  • Jose - Hawk Knight/Sky Lord
  • Reen, Amon, Genius - Sniper/Ace Gunner
  • Keith, Rado - Armor/Heavy Armor
  • Dolmen - Knight/Sword Master
  • Elena - Wizard/Spellmaster
  • Horcus - Bishop/Messiah
  • Samdera, Saria - Monk/Godhand

I did this without reading about the pluses and minuses of various classes. I probably should have made Samdera a second Wizard since their damage spells are quite good. It seems like most people recommend Genius being the Hawk Knight; you need one to get Ash's hidden class. Personally I have found the Hawk Knight pretty useful so far in contrast to what everyone says. (BTW all the names are different in the translation. It looks like Keith->Clint, Jose->Diego, Elena->Eleni, Horcus->Huxley, Dolmen->Dolan, Rado->Grog, Saria->Sara, Samdera->Zohar, Genius->Darius, Reen-Kira.)

Near the end of the chapter we begin getting the Trial Keys. Each one can be taken to the promotion area and then there's an optional trial map. In each map you have to beat all the enemies but also get a chest before you do that, which has a prism in it. If you get all the prisms, you unlock Ash's secret class.


The trial maps all have some sort of gimmicky setup; in this case you just have to climb this huge mountain. I thought I would lose but I managed to win with 2 guys left alive and no MP.

Chapter 2

Here we go to an island and find the intrigue surrounding a certain gemstone. The first battle you have to destroy statues without destroying all the enemies (who are villagers changed into monsters). This is only a challenge because you can't choose not to counterattack. This rubs me the wrong way; a battle that bases its strategy on a fundamentally flawed system element that makes no logical sense in the story. It does have strategy because you have to make sure you are placing your units in the right place. I ended up killing all the villagers but one.


The fourth battle in the chapter is annoying; you have to use these elevators that raise and lower to get everyone across a wall, and since the goal is "reach the castle door with everyone" even when you beat the enemies you still have to spend a bunch of time moving everyone.


The sixth battle is vs. a bunch of guard dogs, who have to be beaten within 7 turns and like to run away. Not very hard, but a strange battle.

There's also another Trial in this chapter which is vs. all archers. It's not especially hard but archers tend to be able to gang up on a character and it can be hard to judge placement because of the archers' movement and then attack range.

Chapter 3

The plot takes a strange turn here as most of the characters get sent to another dimension where 3 years pass in a few days -- I think this is to allow them to show the change in the world after the takeover by Hel Spites.

In the second battle you have to prevent towers from being destroyed by the enemies; I only had one left at the end but that's enough.


The next few stages aren't too bad, then there's an interesting one where the enemies will start running away when you show yourself, so you have to wait until they reach a good spot and then pick them off before they can run.


Then we switch to a different party of people who are in jail, with some interesting enemies -- they can't be hurt except from behind, and from behind they die in one hit. So it's all about maneuvering them into the right spot and then killing them. 

The trial for the chapter is easy; just one enemy and a bunch of chests, and you have to find the one with the prism.

So that's half the game down (I'm on chapter 5 so hopefully I will finish up this weekend). Not bad but it does show its age in a few interface issues.